Originally posted on The Shell Case:

gw-rules-bannerI leave the hobby alone for five minutes!

A lot has changed during my hiatus. There’s bat shit crazy amounts of new stuff for X-Wing. There’s whole new armies for 40k and yet more re-released rulebooks. Spartan Games has landed a Halo fleet game (soooo getting that!) and it seems the entire Warhammer World has been destroyed. Careless.

Now I must be honest, I wasn’t living in a hole in the ground, I was aware that 9th Edition Warhammer was looming. I was also aware of the End Times books and the bonkers models but as I couldn’t give it any time I didn’t give it any thought. Oh what a mistake that was. It was a mistake because 9th Edition Warhammer isn’t 9th Edition anything. Warhammer ended with 8th Edition. Warhammer: Age of Sigmar, 1st Edition, however has been unleashed on an unsuspecting world. Well I was unsuspecting so…

View original 3,175 more words

Originally posted on Miniature Musings of a Bear:

Now we move onto Mercury, the fire man

Stats

Mercury is pretty fast for a midfielder. average TAC, but above standard KICK with average DEF and a point of armour, like his co-midfielder Calculus. INF is perfectly average too.

Character Traits

Burning Spirit – Move up to Mercury, or start your activation within an inch and you’ll be burning.

Tactical Advice [Flask] – If he is within 4″ of Flask in the maintenance phase he gains an INF bonus.

Playbook

Nothing too exciting here, only two momentous results but and early tackle is handy sometimes.

Plays

Fire Blast– Costs 2 INF, RNG 8″, AOE 3″ Neat play that not only deals two damage, but also sets models hit on fire (burning condition for the rules peeps out there!). Also if other models end or move through the AOE they gain burning too. Handy to slow down those enemies.

Flame…

View original 59 more words

Originally posted on Miniature Musings of a Bear:

Next up for the Alchemists is Calculus, one of two central midfielder’s for the team.

Stats

Calculus is on the faster side of MOV stats. Lowish TAC, standard KICK with average DEF and a point of armour, not that common in the alchemists. INF is perfectly average too.

Character Traits

Poison Fumes – Move or activate within an inch of Calculus and you’ll be poisoned. Now she can’t just wander up and poison you, but it’s a neat ability.

Playbook

Four columns with only two momentum generating results seem’s low, but then if you’ve got Calculus leading the fighting your probably not getting the best out of her.

Plays

Blind – Costs 1 INF, RNG 6″, AOE 3″Nasty play that will cause enemy models to lose -4″ Mov and -4 TAC! One dice means you can’t rely on hitting every time, but with bonus time it’s a very good play.

View original 92 more words